Saturday, September 29, 2012

Future Foundation - Volume 1: Tomorrow

Future Foundation - Volume 1: Tomorrow (FF, #1)Future Foundation - Volume 1: Tomorrow by Jonathan Hickman
My rating: 3 of 5 stars

In the wake of the Human Torch's death, the remainder of the Fantastic Four, plus Spider-Man and some others, form the Future Foundation. Their first goals: restore Doctor Doom's mind and defeat the Council of Reeds...

Here we are again, Jonathan Hickman throwing around some big ideas and whetting my appetite. As I said before, I love the idea of the Council of Reeds. In this volume, the FF join forces with The Wizard, The Mad Thinker, Diablo, and others to try to outwit the Reeds and their plan to combat the Celestials.

It's a good story so far but this volume has no sense of being complete or self-contained. I have a feeling I'll need to read the next two volumes to achieve any sort of payoff or literary orgasm. Still, Hickman keeps me interesting and Steve Epting and Barry Kitson do a great job on the art. Hickman has all of the character's personalities down pretty well. I just wish he would have given me some kind of payoff to hold me over until the next volume.

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Spider-Man: Big Time Ultimate Collection

Spider-Man: Big Time Ultimate CollectionSpider-Man: Big Time Ultimate Collection by Dan Slott
My rating: 4 of 5 stars

Spider-man leads the Avengers into battle against Dr. Octopus and gets a job. A new Hobgoblin rears his ugly head. The Spider-Slayers and the Scorpion return. There's a new Venom in town. Spider-Man's wardrobe expands to include three or four new costumes. Spider-Man joins the Future Foundation in the wake of the Human Torch's death. Spider-Man teaches a class at the Avengers Academy. A lot other stuff happens too...

Confession Time: I haven't read Spider-Man regularly since Mike Wieringo was the artist. In fact, most of my favorite Spider-Man tales are from the original run of Marvel Team-Up. I briefly took an interest in JMS's run on the book but didn't like taste. Plus, Civil War was coming and the revolting amount of hype put me off comics for five years.

However, once I heard Dan Slott was writing Spider-Man, I had to give it a shot. I was not disappointed in the least.

This book contains something like 24 issues of Spider-Man and tells a wide variety of stories featuring the Web-Slinger. The humor and fun level is way up from the last time I read Spider-Man and Slott and the rest of the creative crew did a fantastic job. I particularly liked Marcos Martin's retro-style art, though Humberto Ramos has come a long way since his days on Impulse. Slott really gets what makes Spider-Man work. I caught myself laughing out loud at Spidey's antics quite a few times.

If there's one thing I've learned from Spider-Man: Big Time Ultimate Collection, it's that sometimes making a deal with the devil to save your 150 year old aunt's life at the expense of your marriage sometimes isn't all that bad. This is the best Spider-Man has been in years.

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Thursday, September 27, 2012

The Corpse-Rat King

The Corpse-Rat KingThe Corpse-Rat King by Lee Battersby
My rating: 4 of 5 stars

When battlefield scavenger Marius mistakenly winds up in the Kingdom of the Dead, he's given a chance to win his life back. All he has to do is find them a king...

After a series of disappointing books, The Corpse-Rat King is just what I needed. Marius is from the
Cugel the Clever/Drake Douay/Rincewind school of loveable cowards and his quest had me smiling a great percentage of the time.

On the surface, the plot doesn't seem all that complicated, and it isn't. What makes the Corpse-Rat King such an enjoyable read is that Lee Battersby is nearly as hilarious as a Monty Python marathon. He's like a mean-spirited Terry Pratchett. He's also Australian. I lost count of hilarious one-liners. "As mad as a ferret in a bucket of honey" was one of my favorites. I also love that one of the more colorful locales visited was The Dog Crap Archipelago.

Marius's semi-dead condition lends itself to a surprising amount of comedy. The bit with the old fortune teller was one of my favorites. The humor is a combination of Monty Python and Terry Pratchett with some of Sam Raimi's Hercules: The Legendary Journeys thrown in. Bruce Campbell could easily play Marius if this was made into a movie.

The supporting cast was an interesting bunch. Gerd, Marius's dead and dimwitted sidekick, Nandus, Scorbus, the pirates, all of them were fairly memorable. The story came to a satisfying conclusion but was open-ended enough to allow for a sequel. Please, let there be a sequel!

I don't really have anything bad to say about The Corpse-Rat King. The ending wasn't what I was expecting. I was thinking it would end in a cliche with Marius becoming King of the Dead but it didn't go down that way. I guess my only complaint is that I wish it would have been longer. Four easy stars.







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Monday, September 24, 2012

Doctor Who: The Coming of the Terraphiles

Doctor Who: The Coming of the TerraphilesDoctor Who: The Coming of the Terraphiles by Michael Moorcock
My rating: 2 of 5 stars

In the far future, The Doctor and Amy fall in with a group of historical reenacters, the Terraphiles, and join them in their competition to win the Arrow of Law, an artifact that may be the key to saving the multiverse. But what does the Arrow of Law have to do with the notorious space pirate Captain Cornelius or the theft of Mrs. Banning-Cannon's hideous new gargantuan hat?

On the surface, this looks like slam dunk for me. Michael Moorcock, author of The Dancers at the End of Time - Good. Doctor Who - Good. A strong P.G. Wodehouse feel remniscent of The Code of the Woosters - Good. Too bad it wasn't.

The ingredients are all there. At the core, this feels like a P.G. Wodehouse book set in space. Bingo Lockesley is a lot like Bertie Wooster and Mr. Banning Cannon could easily be someone that puts Bertie up to a hare-brained scheme. Moorcock even writes this more like a Wodehouse book than his normal style. It's very remniscent of Dancers at the End of Time in that respect.

The Arrow of Law is a lot like the maguffin in many of Moorcock's Eternal Champion books and the Cosmic Balance winds up playing a big part. Captain Cornelius is likely an aspect of the Eternal Champion and one of the more interesting characters in the book. I like what Moorcock's done with the 500th century and its denizens. However...

My main reason for 2-ing the hell out of this is the lack of The Doctor and Amy Pond. The Doctor and Amy are barely in it and don't do a whole lot. It reads like Moorcock had a novel set in the future already written and just crossed out two of the character's names and changed them to The Doctor and Amy Pond. As a Michael Moorcock book, I'd give this a high three. As Doctor Who book, it's barely a two. When I read a Doctor Who book, I want to see the TARDIS in action and the Doctor using his sonic screwdriver in every chapter, not playing some nutcracker game and looking for a missing hat.

To sum up, it's a case of the ingredients not coming together properly, like stirring the missing eggs and vanilla into the rest of the cake batter after it's already baked for ten minutes. I will think hard before I pick up another Doctor Who tie-in. Unless Neil Gaiman or John Scalzi should happen to write one.

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Sunday, September 23, 2012

The Rock of Bral

Rock of Bral (Advanced Dungeons & Dragons/Spelljammer Accessory SJR5)Rock of Bral by L. Richard Baker
My rating: 5 of 5 stars

Every adventuring group needs a place to fence plundered goods and heal grievous wounds sustained during adventures. For the Spelljammer setting, a setting where players sail wooden ships through the fantasy equivalent of outer space, the Rock of Bral is the best they can hope for.

I have to confess that back in the day, my fourteen year old brain only scratched the surface of what the Spelljammer setting had to offer. It quickly devolved into Space Dungeon at times, using the setting as a way to have dungeons in asteroids. However, the Rock of Bral was something I quickly wrapped my head around.

The Rock of Bral is one of the most detailed fantasy settings in all of Dungeons and Dragons geekdom. The setting is detailed from it's early days as a mind flayer outpost, to a pirate headquarters, to a thriving fantasy city catering to all the needs in wildspace.

Due to the fantasy physics of the setting, both the topside and underside of the city are detailed. While the underside is little more than a prison, the topside is fleshed out to a fantastic degree, detailing the noble houses, the neighborhoods, the underbarons, and much more, giving the Dungeon Master everything he needs to run a long campaign without the PCs ever leaving the confines of the city.

For running a Spelljammer campaign, two resources are essential: the Spelljammer: Advanced Dungeons and Dragons Adventures in Space and this book.

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No Hero

No HeroNo Hero by Jonathan Wood
My rating: 2 of 5 stars

Homicide cop Arthur Wallace gets recruited by British intelligence agency MI37 and plunged into a secret war against alien horrors called the Progeny. But one member of his team is a mole and is actually working to bring the unspeakable cosmic horror known as the Feeders into our reality...

This book was almost good. Let's examine the good points first before I tear it a new orifice.
- The core concept was well thought out. I love the idea of neighboring realities and horrible maggot like things that live inside people's heads working to bring Cthulhu-like monsters into our reality.
- The electricity-based magic system was great. The phrase "Electricity is the universal lubricant" will stick with me for quite a while.
- The characters Clyde, Tabitha, and Kayla were quite memorable. You've got the nerdlinger wizard, the angry goth researcher, and the killing machine, all with quirks that make them more than stereotypes.
- Copious Kurt Russel references. Come on, the man played Snake Plissken AND Jack Burton!
- British humor. No explanation needed.

And here comes the rant:
Arthur is a veteran homicide cop but acts more like an insurance agent for most of the book. One of the supporting characters tells him to grow a pair at one point. Arthur apparently needed to grow an entire squadron. He spends most of the book bemoaning that he's not a hero. Like most urban fantasy heroes, he spends most of the book out of his depth and takes a tremendous shit-kicking.

Basically, if No Hero had a lead who wasn't so passive, it probably would have been a four star book. All the winning ingredients are there. It's magic system is very original and I love lot of the cast. It's not a bad book but the fact that it took me three attempts to get all the way through it should be an indicator of how many problems I had with it. I enjoyed the hell out of a few parts of it but not enough to read the next book in the series.

A phrase that is repeated quite a few times in the book is "What would Kurt Russell do?" Well, he probably would have quit reading this book after fifty pages.



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Saturday, September 22, 2012

Shade, the Changing Man, Vol. 3: Scream Time

Shade, the Changing Man, Vol. 3: Scream TimeShade, the Changing Man, Vol. 3: Scream Time by Peter Milligan
My rating: 4 of 5 stars

Shade's conflict with the American Scream and Wisor of Meta comes to a brutal conclusion. Also, Shade saves Christmas.

In the third volume of Shade the Changing Man, the American Scream's origin is revealed, Kathy deals with some things, and Shade brings the first arc of his series to a close. This volume was the best of the three so far. Chris Bachalo's art has improved in leaps and bounds since the first issue and all the seeds Peter Milligan planted in the first 18 or so issues bore fruit.

Shade was always overshadowed by other books like The Sandman and The Doom Patrol when it was being published but I'd say it's more original than either series. Milligan's weirdness is more purposeful than that of the Doom Patrol and I think his writing is on par with Gaiman's.

I love that this volume has a Western theme, part of it taking place in a bizarre version of the old west. Another thing that I thought was really cool was that this volume felt more connected to the Steve Ditko Shade the Changing Man series of the 1970's, with mentions of Meta, Shade's fiancee Mellu, and Shade's body floating in the Madness Zone, still wearing the M-Vest. Heck, Milligan even reveals the origin of the M-Vest.

That's about all I have to say. I'm hoping DC reprints the rest of Shade so that I may read it.

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