Thursday, March 31, 2016

Review: JLA: Earth 2

JLA: Earth 2 JLA: Earth 2 by Grant Morrison
My rating: 3 of 5 stars

A rocket crashes in the countryside and out climbs... Lex Luthor? Alexander Luthor hails from the anti-matter universe and implores the Justice League to help him overthrow their evil selves. Can the JLA stop their most powerful foes to date?

Remember the mirror universe episode of Star Trek where Spock had the goatee? Earth 2 is the super hero version of that, after a fashion. It reads a little like Squadron Supreme in that the evil versions of the JLA have set themselves up as the rules of the anti-matter Earth.

Superman becomes Ultraman, a tyrant empowered by Kryptonite
Batman becomes Owlman, Thomas Wayne Junior who starts a life of crime after seeing his mother and brother gunned down.
Wonder Woman becomes Superwoman, a sadistic sexy Amazon.
Flash becomes Johnny Quick, who gets his super powers from an addictive drug.
Green Lantern becomes Power Ring, a coward with a ring that controls him.

Aquaman and Martian Manhunter stay behind on Earth so they conveniently don't have counterparts.

The story is pretty standard super hero fare, although Morrison turns the dial up a few notches. While Green Lantern extraordinaire Kyle Rayner holds the Syndicate hostage, the rest of the JLA work to undo the evil the Syndicate has wrought. When the Syndicate escapes and makes its way to the JLA's Earth, the carnage goes off the chart.

For the most part, it's a lot of mindless superhero fun on a grand scale. While I thought the logic went off the rails at times, I loved when the main villain was revealed. The contrast between the Crime Syndicate and the Justice League was nicely done. I'd read an Owlman/Superwoman book.

While the logic of the story falls apart at the end, it was still entertaining for what it was. 3.5 out of 5 stars.

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Review: Marvel Masterworks: Doctor Strange, Vol. 1

Marvel Masterworks: Doctor Strange, Vol. 1 Marvel Masterworks: Doctor Strange, Vol. 1 by Stan Lee
My rating: 4 of 5 stars

Marvel Masterworks: Doctor Strange contains the Doctor Strange stories from Strange Tales #110-111, 114-141 by Stan Lee and Steve Ditko.

Since there's a Doctor Strange movie in the works starring Benedict Cumberbatch, I decided it was time to read the original Doctor Strange stories, since most of my previous Doctor Strange exposure was from the 1990s Doctor Strange series and the various times he guest starred in other titles.

For those of us who don't know, Doctor Strange was an uncaring, egotistical surgeon until a car accident damaged the nerves in his hands, leaving him unable to perform further operations. A distraught Doctor Strange makes his way to the Himalayas and meets the Ancient One, his first step toward redemption and his role of Sorcerer Supreme.

Most of these stories are only 8-10 pages long and, by the Hoary Hosts of Hoggoth, are they formulaic. The template goes as follows: A foe of Doctor Strange's, usually Baron Mordo, hatches a scheme. Doctor Strange assumes his ectoplasmic form and uses his amulet to save the day. Lather, rinse, repeat.

The book really shines once Strange is given more pages and Ditko settles into his rhythm. It's very interesting to see Ditko's art evolve as the series progresses. The stories become more and more complex, spanning over a year of issues. The story that beings with the The Defeat of Doctor Strange and evolves into the quest for Eternity must have been something to read as the monthly installments trickled out.

A lot of key elements of the Doctor Strange mythos are introduced, namely Doctor Stephen Strange, Baron Mordo, The Ancient One, Dormammu, and Clea, although she doesn't yet have a name in this volume. This is a 50 year old comic so I'm unable to judge it by today's standards. Stan Lee's writing is pretty hokey, though I love his repeated mentions of Hoggoth, Raggador, Cyttorak, and Dormammu. The Dread Dormammu, in particular, because he eventually becomes Doctor Strange's main foe.

The art pretty sweet, though. Steve Ditko depicts the various realms is blazing, psychedelic form. I can totally see why these stories are so well-regarded art wise. The Mindless Ones and the Dread Dormammu are very cool and the otherworldly landscapes are truly something to behold, a crazy panorama of vivid colors and bizarre shapes.

For its place in comics history, the crazy concepts, and the psychedelic Ditko art, I'm giving this four out of five stars. The Stan Lee writing isn't without its charms in a Silver Age kind of way but has definitely not stood the test of time and I'd grade the collection much harder if I took that under consideration.



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Monday, March 28, 2016

Review: Red Dwarf RPG

Red Dwarf RPG Red Dwarf RPG by Todd Downing
My rating: 4 of 5 stars

Confession Time: There was a point in my life when Red Dwarf was unquestionably my favorite show. I've seen every episodes, some at least ten times. Way back in 2003, I chanced upon this at the Fantasy Shop and snapped it up. After all, there isn't much Red Dwarf merchandise to be found on this side of the pond, especially in those days. However, I never read it from cover to cover until now. My gaming group was strictly Dungeons and Dragons and I couldn't get them interested.

This is a pretty slick little RPG. The system is very simple and I fairly confident I could run a game after just skimming the rules. As the book says several times, the system is there to support the setting, not vice versa. Add your skill number and the relevant attribute and roll under that number using 2d6. Easy peasy.

Beyond the streamlined rules, the book contains stats for damn near every character, device, and ship seen on the show, even Talky Toaster. There are Mad-Lib like tables for whipping up adventures and all sorts of random adventure aids. The player options are fairly broad. Besides human, you can play an evolved pet, wax droid, simulant, hologram, Kinatawawi, Pleasure GELF, and various mechanoids.

The writing is really clear, which is awesome since most RPGs read like stereo instructions written in an alien language. It's also peppered with quotes from the show and dry British wit, making it easily the funniest RPG manual ever written.

I still probably won't find a group to play Red Dwarf with but based on the manual, I'm giving it four out of five stars.

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Saturday, March 26, 2016

Review: Marvel Comics: The Untold Story

Marvel Comics: The Untold Story Marvel Comics: The Untold Story by Sean Howe
My rating: 4 of 5 stars

Marvel Comics: The Untold Story is the story of Marvel Comics, from its beginnings in the late thirties until fairly recently, with all the highs and lows in between.

Confession Time: For most of my life, I've been a comic book fan. I've got around 2000 of them in boxes in my nerd cave and have numerous super hero shirts.

Marvel Comics: The Untold Story was a very gripping read for me. I read the sanitized version of some of the events in Marvel: Five Fabulous Decades of the World's Greatest Comics but I wasn't completely prepared for some of the things I learned.

The story starts with Martin Goodman cashing in on the comic book craze but really gets interesting when he hires his nephew, a kid named Stan Lee, to do some editing. Once Joe Simon and Jack Kirby create Captain America, things kick into high gear until the 50's, when Seduction of the Innocent nearly kills the industry. Things circle the drain until a fateful golf game with the head of DC comics prompts Goodman to order Lee to create a team of superheroes. The Fantastic Four is created and the Marvel Age of comics kicks into full swing.

The book covers a lot of behind the scenes info, like creators getting fucked out of royalties and original art. Anyone who's into comics has probably heard about that. The things I didn't know about, like a bunch of guys being into drugs, DC and Marvel negotiating for Marvel to license some DC characters, and what a tyrant Jim Shooter was, were much more interesting. It must have been maddening to work with Shooter after Secret Wars.

While it might be boring for some, I found the inner workings of Marvel when it was being bought and sold several times in rapid succession to be fascinating. In a lot of ways, it reminded me of The Death of WCW. How could people be handed the golden ticket only to wipe their asses with it?

Jim Shooter seemed like a dictator but I think Tom DeFalco's throw everything against the wall and see what sticks strategy played a bigger part to the near death experience the comics industry suffered in the 90's. Also, Stan Lee seems even more like a hack and a tool than he did before I read the book.

Speaking of the 1990s, Todd McFarlane and Rob Liefield come of as huge pieces of crap. I think we're all quite lucky Marvel survived the black hole of the 1990's comic market. It's crazy to think how many half-brain dead tyrants Marvel had at the helm before Quesada and Palmiotti finally turned things around.

For a lifelong comic nerd, this book was one hell of a read. 4 out of 5 stars.


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Thursday, March 24, 2016

Review: Legion of Super-Heroes: The Great Darkness Saga Deluxe Edition

Legion of Super-Heroes: The Great Darkness Saga Deluxe Edition Legion of Super-Heroes: The Great Darkness Saga Deluxe Edition by Paul Levitz
My rating: 3 of 5 stars

The Legion of Super-Heroes suffers a series of setbacks, leaving them vulnerable. When a mysterious manipulator sends his powerful servants to retrieve magical artifacts, the Legion heads for the fight of their lives...

Confession time: When I was in the second grade, one of my favorite comics was Tales of the Legion of Super-Heroes. What kid wouldn't like a team of 50(!) super-powered teenagers from various planets in the 30th century. The Great Darkness Saga has been on my radar for years, as it is cited as one of the greatest super-hero comics of the 1980's. Did it live up to the hype?

First, some caveats. This is very much a 1980s comic. There is an over-abundance of cluttered word balloons, the writing is simplistic, and the characters are a bit on the thin side. Much like an X-Men trade I read a few years ago, the cover of this one spoils who the villain is, which I would have liked to have pieced together alongside Brainiac 5. Way to ruin the surprise, DC!

However, this is a pretty epic tale, especially for the time period. The mystery villain is gathering his strength after a thousand year sleep and has some big plans in the works. The Legion is in disarray after a series of setbacks, involving the return of Computo, Khunds, Legionnaires retiring, and a lot of other stuff and the when the apocalyptic scheme goes into place, it's a wonder anyone survives.

Since DC has gone to the "dark side" in recent years, I'm surprised they haven't scavenged the main villain's plot for one of their company-wide, momentum-killing crossovers yet. A planet full of pissed off Superman-level people under the thrall of an all-powerful menace threatening damn near everything seems like money in the bank to me.

All gripes aside, The Great Darkness Saga was a trip down memory lane, a reminder of innocent times and what made me like the Legion in the first place. All of my old favorites were in attendance: Wildfire, Mon-El, UltraBoy, Braniac 5, even Matter Eater Lad, whose super powers I appreciate much more as I approach 40. Did my brain conveniently forget UltraBoy always announcing which of his powers he was using? Note to those unfamiliar to the Legion: UltraBoy had all the powers of Superman but he could only use one at a time.

While it wasn't my favorite 1980s comic storyline and seems a little hokey by today's standards, it was damn good for its time. 3.5 out of 5 stars.





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Review: 21st Century Dodos: A Collection of Endangered Objects

21st Century Dodos: A Collection of Endangered Objects 21st Century Dodos: A Collection of Endangered Objects by Steve Stack
My rating: 3 of 5 stars

As the title indicates, 21st Century Dodos is a collection of common objects and concepts heading toward extinction.

This was a pretty short book and I don't have a whole lot to say about it. It contains humorous entries about VHS, Betamax, rotary telephones, pipes, typewriters, various extinct candies and countries, telegrams, and other subjects, most notably that white dog poop from the 1970s and 80s you don't see much of anymore.

21st Century Dodos is very much a British book. There were quite a few entries that I had no idea what was being discussed. That being said, I still found it pretty interesting and amusing. 3 out of 5 stars and well worth 99 cents.

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Wednesday, March 23, 2016

Review: Indian Country Noir

Indian Country Noir Indian Country Noir by Sarah Cortez
My rating: 4 of 5 stars

Indian Country Noir is a collection of noir tales focusing on Native Americans.

Helper: As two men are coming for him, Indian Charlie remembers the past deeds that brought them to him. This story starts the collection with some action and dirty deeds. Good stuff.

Osprey Lake: On the run after a hold up, Don and Heather hole up in a secluded cabin built on a sacred hill. I could feel the biting cold while reading this. I felt bad for Heather as the situation unfolded.

Dead Medicine Snake Woman: A former marine sees a woman thrown off a subway platform and tries to help. But does the woman really exist? This was an interesting tale but I'm not precisely sure what happened. Was it a tale of a man fighting a monster or fighting the monsters inside himself?

Indian Time: Fred, an Indian man, gets time with his kids for the first time in two years. He and his girlfriend teach them about their heritage. This was an emotional tale with a great ending.

On Drowning Pond: A homeless woman drowns in a pond under suspicious circumstances. In the years following, numerous men are found dead under similar conditions. This one was pretty spooky and illuminates the plight of Native American alcoholics.

Daddy's Girl: Daniel Carson is hired to track down a missing girl and retrieve some stolen money. Will he bring her back alive?

This one was a fairly standard PI tale with a Native American lead. The ending surprised the shit out of me.

The Raven and the Wolf: Detective John Raven Beau is hunting for the killer of a cop, a man calling himself The Wolf.

This one reminded me of the last one, only the Native American lead is a cop, not a PI. So far, The Raven and the Wolf is neck and neck with Daddy's Girl as the best story in the book.

Juracan: Papo goes to Puerto Rico for a wedding and gets entangled in sinister dealings involving the Taino, the indigenous people of Puerto Rico.

This one was long and convoluted. I'd be lying if I said I enjoyed it. The Taino culture was interesting, though.

JaneJohnDoe.com A deposed drug dealer forces a PI to create a new identity for her in exchange for a list of meth dealers on all Indian reservations.

This one had some twists and turns. The ending was pretty sweet.

Lame Elk: After a beating during a drunken bender, a man offers Lame Elk a chance to turn his life around.

This was a touching, depressing tale about an alcoholic not really being given a chance to make things right.

Another Role: Washed up Indian actor Harry Garson gets tapped to play the role of a lifetime. But is it too good to be true?

Yes, yes it was. Another Role was a tale of double and triple crosses. Pretty good.

Getting Lucky: Lucretia "Lucky" Eagle Feather meets a gambler in an Indian reservation casino in Michigan. Will he get Lucky?

Lawrence Block penned this tale and it's one of the stars of the show. There's some kink and a great twist ending, as befits the master.

Prowling Wolves: Ira Hayes struggles with drink and flashbacks after Iwo Jima.

This was a pretty powerful tale.

Quilt like a Night Sky: Boone Lone Rider finally comes home.

Geez, this was a dark note to end the anthology on. Another story of a Native American laid low by substance abuse.

End Thoughts: I thought this collection was much better than the last Akashic Noir book I read, Prison Noir. The best stories of the collection, in my opinion, were Getting Lucky, Daddy's Girl, and The Raven and the Wolf. Four out of five stars.



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